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PLEASE address and FIX this deplorable bug!!! Those visual artifacts really GET IN THE WAY!!! especially when there are lots of elements in the model. But the fact that the Subtractor object remains as a visible artifact in the Modeling Window is really a major visual hindrance.
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When I use Boolean Subtract, in some cases, the Subtractor object REMAINS visible as an artifact in the modeling window. that - after the operation - don't leave artifacts that appear in the modeling window. * boolean (pathfinder-like) tools that work on (2D) paths/shapes, so we don't need to switch to illustrator any more.īoolean operations, e.g., Boolean Subtract.
#Render metals in cheetah3d pdf
* better procedural textures -> graphical/node based texture editorĭirect export to U3D format for direct import into PDF without the need for Live 3D. Yes, some pixel based motion blur would speed things up a lot. * better animation tools -> bones, weight painting, vivible constraints, morph mixer, pose/take manager. * UV mapping (strata costs way too much to not have this basic feature) (import + export -> camera, lights and entire animations) Strata beïng a 3D animationprogram, not only a design program. "The problem with knowing what we want is we just might get it."
#Render metals in cheetah3d pro
Strata 3D CX 6.1 - MacBook Pro 2.16 Ghz - OSX 10.6.2 - 2Gig Ram - ATI RadeonX1600 VRam 256MB GoZbrush like Maya, Cinema and Modo got. Maya like window navigation with alt + rbtn, alt + lbtn, alt + mbtn nav. look into harmonic illumination for faster GI lighting (again reading about Avatar) Automatic polygon decimation when objects move to the distance (read Cinefex about Avatar) More intuitive/easy Bones setup and manipulation Project window drag and drop organization camera treated more like an object, so it behaves as other objects do when you manipulate it and apply scripts to it. Better displacement to fully handle ZBrush type sculpting results on low polygon models. commands to make things drop until they are stopped by other objects (hardbody physics) good plug-ins for organic procedural textures (dirt, grime, wear and aging) and shapes (hair, clouds, trees, vines, stones) Some ideas are in this thread as well labeled "6.5"
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#Render metals in cheetah3d update
Update on fog and mist(light beams and better shadows)īones, handles for easer control of rotation and twistingīone mode, a mix of wire and shaded view. UV Map making(maybe more then one UV map per object) Reordering layers, layer grouping without being a group Selecting and moving keyframes on more then one layer at a time Why can't Strata have finer control of the motion of objects? And the velocity controls in the Event Options window have always been terribly inadequate. What's needed is a graph editor like in After Effects, Flash, and just about every other 3D program out there (even the cheap ones). And they don't even work with the camera. ScriptFX is a small step in the right direction - but you need to be a programmer to modify the presets. Especially the simple easing in and out of keyframes for a motion or rotation. Strata's animation capabilities need a big upgrade. Well, I just mentioned this in another topic - but here it is again: You'll need to register for a separate account here. If you aren't a regular forum user, please note that your Cafe login won't work here. (This topic is linked from the January 13th Strata Bulletin. We can't guarantee that your ideas will make it into the next version, but we'd like to hear what you want. Let us know what's on your Design 3D wishlist. Now that Design 3D CX 6.1 is out the door, we're sweeping up some lingering issues and turning our thoughts towards future releases. Topic author: Michael Subject: Design 3D 7.0 - What would you like to see? Design 3D 7.0 - What would you like to see?
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